// Copyright (c) 2009, Michael Patraw
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * The name of Michael Patraw may not be used to endorse or promote 
//       products derived from this software without specific prior written
//       permission.
//
// THIS SOFTWARE IS PROVIDED BY Michael Patraw ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL Michael Patraw BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "tile.h"

enum
{
    // General tiles.
    TILE_BLANK = 0,

    // Last.
    TILES_MAX = 32,
};

TileTemplate tileset[TILES_MAX] = {
    // General tiles.
    TileTemplate("blank", Glyph('?', at::COLOR_WHITE), false),
};

//==============================================================================
//==============================================================================

const Tile Tile::BLANK(TILE_BLANK);

Tile::Tile() :
index_(TILE_BLANK)
{
}

Tile::Tile(short index) :
index_(index)
{
}

Tile::~Tile()
{
}

const char * Tile::getName() const
{
    return tileset[index_].name;
}

const Glyph & Tile::getGlyph() const
{
    return tileset[index_].glyph;
}

bool Tile::isPassable() const
{
    return tileset[index_].passable;
}

const Item * Tile::getGather() const
{
    return tileset[index_].gather;
}

ItemList * Tile::getItems()
{
    return &items_;
}

bool Tile::operator ==(const Tile & tile) const
{
    return index_ == tile.index_;
}

bool Tile::operator !=(const Tile & tile) const
{
    return !(*this == tile);
}
